![]() ![]() Yeah, I never went for LF and probably should have. More RNG-friendly merc builds like elven farms or diamond forge might stall out earlier, but LF's high production spikes should be able to handle the tail end. Not that you need the answer any more, but generally when people get stuck on that wall it's because they haven't picked up the artifact "Know Your Enemy, Part I" which gives a very nice production upgrade for mercs.īeyond that, standard lightning forge tactics generally handle that gem wall just fine. But now I have researches and new toys to play with so it's all good again. Oh I'm on pre-ascension e72, just like R15, it was just really tedious to get through. S400 buff), you might as well keep reincarnating until it gets to be a pain in the rear end before you settle down with some buffing builds. You can do all those things at R86 too, but if you haven't already sunk a lot of time into that R (e.g. Plus any other miscellaneous unlocks (challenges, trophies, researches, artifacts) you may not have gotten around to yet. ![]() Beyond that it's mostly just improving things that scale with reincarnations (and motivation to get higher gems), for whatever grind you settle into once you decide you're done reincarnating.Įxamples of things to do at that point include Mana Ocean trophy, getting all spells to tier 6, getting that demon lineage perk that requires 10 goddamn days of HFB time in one abdication (if you didn't cheese that during the recent event), or doing S400 buff -> W275 buff -> pushing lineages past 28. You can get to R90~R92 without too much heartache, so new content will probably be released around there if you want to be prepared. Is there any way past this garbage other than just sitting here for like ten hours letting spell combos run? I'm at R86 right now in Realm Grinder, is there any reason to keep reincarnating, other than being in a better position for when the next wave of content is released? Klungo make be ssst ever video game, 'Hero Klungo Sssave sss Teh World.' Gensuki fucked around with this message at 11:46 on Jul 31, 2017 There was a point where you built a city, but before that you needed to gather/mine for dirt? I want to say it was.mine something.? Notable for being beatable in about a week. low impact graphics, but it had a fairly deep mechanic side. The callout for that move is "Heroes Never Die" which is translated from German, the trophy's name is Helden Sterben Nicht, literally "Heroes Die Not" The heroes (mercenaries) die (zombies) and then are revived by the Cleric character (Angels) ![]() The pirate code is really more of a guideline, than actual rules. That said, you can knock it out again starting in the mid R70s, and much more easily in the R80s. No Recruiting, I'm surprised you didn't automatically get in the R30s somewhere, realizing "oh hey I can just go elf / dwelf / research dwelf and skip lightning forge/elven farms entirely". Stoic Resistance you can still do post-A with a long and grindy scaling build, possibly burning some rubies on a timewarp or gem conversion. ![]() Sage Grimm fucked around with this message at 16:08 on Jul 29, 2017 It's also two trophies that might mean the difference between being able to reach the target of 90% acquirement for a Demon artifact pre-Dragon. However the next best base rate increase is Eternal Treasure which is 5e10 so you're just losing out on a ~1.5 magnitude of production. However Stoic Resistance increases base click rate by 1e12 (and many upgrades to clicks are percentages on top of that base) which is applied to assistants production rate and since that's your main income you might feel a difference there. Well.you don't dip into Mercs unless you're also trying to get Iron Rush so No Recruiting upgrade doesn't help you in the main progression until much, much later. I'm close-ish to Ascension (at 1e140 gems, need 1e144) and I just realized that Stoic Resistance and No Recruiting are (a) things that exist and (b) things I'm apparently supposed to have post-Ascension. This is just with the playstyle I had though (do one or two full casts of your spells and then abdicate) so it might be different if you favor long runs. I found that initially LS will always give you great profits (and FCs of course which you desperately need before Elf Bloodline) but it falls off towards the end of the neutral phase because it gives poo poo-all income unless it hits Hall of Legends. They might be slightly worse than Titans on average (I'm not too sure about it), but it completely removes the randomness of LS. How do you make Druids be good, anyway? I'm waiting for the mana bar to fill up and casting combos, but I never seem to earn as much as I do with Lightning Strike combos. ![]()
0 Comments
Leave a Reply. |